
About Britney Dawn
Hi there!
I’m Britney, a Game Dialogue Designer with a strong focus on efficiency and quality.
I'm quick in Pro Tools and use RX for precise dialogue cleanup. Whenever possible, I streamline my workflow with scripting and macro automation to keep things fast and smooth.
On the implementation side, I work with Wwise, and FMOD to bring audio to life in games. I love tackling technical challenges and making sure dialogue and sound integrate seamlessly into the player experience.
Beyond dialogue design, I’m also an Assistant Orchestrator at NovoMusic, with credits on big-screen films, Triple A games and Netflix TV shows, and more. I’m highly skilled at Sibelius for engraving, ensuring polished and professional music notation.
Player Ready? Let's Begin!