top of page

About Britney Dawn

Hi there!

I’m Britney, a Game Dialogue Designer with a strong focus on efficiency and quality. 

I'm quick in Pro Tools and use RX for precise dialogue cleanup. Whenever possible, I streamline my workflow with scripting and macro automation to keep things fast and smooth.

On the implementation side, I work with Unity (C#), Unreal (Blueprints), Wwise, and FMOD to bring audio to life in games. I love tackling technical challenges and making sure dialogue and sound integrate  seamlessly into the player experience.

Beyond dialogue design, I’m also an assistant orchestrator at NovoMusic, with credits on big-screen films and Netflix TV shows. Some of the projects I've worked on include "ICK (2024)", "Red Sonja (2025)", "The Great Gatsby Ballet" and more. I’m highly skilled at Sibelius for engraving, ensuring polished and professional music notation.

I'm a Dialogue Intern at Insomniac Games, working on AAA titles set to release in the next coming years. 

Player Ready? Let's Begin!

Credits

GET IN TOUCH!

EMAIL | britneycomposer@gmail.com

INSTAGRAM | @brit.kneez.muzik

© 2025 by BRITNEY DAWN DO. 

bottom of page